![]() Jason Templeman- programmer, game designer (1989-1995).was shortly working for Origin before co-founding id Software.AI programmer on Wing 3, lead programmer on Wing 4, project director on Wing Prophecy, senior producer in Maverick group.Frank Roan - game designer, programmer, director, producer (1993-1998).He did many box cover paintings, manual illustrations, in-game art and animation, and cinematics. He is now current founder of Cloud Imperium Games Founder of Digital Anvil, later acquired by Microsoft. creator of the Wing Commander series, Strike Commander and later the Starlancer, Freelancer, and Star Citizen space simulator games.Chris Roberts - game designer, creative director (1989 - 1996).was a composer for numerous titles and went on to found the rock band Spoon.Britt Daniel - sound designer, composer (1994).aka Necros was a Software Engineer/Composer who went on to work for Digital Anvil. ![]() ![]() Andrew Sega - music composer (1995 - 1998).Among its prominent employees were (alphabetically): Origin employed many young game developers over its tenure who have since gone on to leading roles in numerous game development companies, especially in Austin. A follow-on project, Jane's A-10, was under development when the project was canceled in late 1998 and the team moved to other projects. The Longbow series of simulation games was developed at Origin and published under the "Jane's Combat Simulations" brand of Electronic Arts. In February 2004, the studio was disbanded by Electronic Arts. In later years, Origin mainly existed to support and expand Ultima Online and to develop further online games based on the Ultima franchise such as Ultima X: Odyssey, originally to be released in 2004 but later canceled. Richard Garriott left Origin shortly after and founded Destination Games in 2000. However, within a year's time, in part due to Ultima IX 's poor reception, EA canceled all of Origin's new development projects, including Ultima Online 2, Privateer Online, and Harry Potter Online. After this title, Electronic Arts decided that Origin would become an online-only company after the completion of Ultima IX in 1999. In 1997, Origin released one of the earliest graphical MMORPGs, Ultima Online. By 1996, Origin had expanded to more than 300 employees, most of whom were divided among small, largely autonomous development teams. Origin, with about $13 million in annual revenue, stated that it had considered an Initial Public Offering before agreeing to the deal. ![]() In September 1992, Electronic Arts acquired the company for $35 million in stock, despite a dispute between the two companies over EA's 1987 game Deathlord. It published many non- Ultima games, and Richard Garriott claimed that he received the same royalty rate as other developers.īy 1988 Origin had 15 developers in Austin, Texas, and 35 other employees in New Hampshire. The company's first game was Ultima III: Exodus because of Ultima's established reputation, Origin survived the video game crash that occurred that year. Brothers Richard Garriott and Robert Garriott, their father Owen, and Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard Garriott for his games released by other companies.
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